After Action · Community
Field Reports
The manual tells you how the loadout should behave — this board is for how it actually behaved in your battles. Config recipes that turned a campaign around, bots doing something gloriously human, performance numbers from your hardware, and anything that looks broken. Reports post straight from this page and, depending on moderation settings, may sit in review briefly before appearing.
Make it a useful report
A sighting nobody can reproduce is just a story. Thirty seconds of detail turns it into a fix:
Your versions — the mod(s) involved and their versions (the masthead above always shows the current set this manual covers), your BepInEx build, and the game build (should be v2.0.6 + all DLC).
The log line — one paste from
BepInEx\LogOutput.logbeats three paragraphs. The Verify page shows what a healthy load prints; anything that deviates from it belongs in your report.What you changed — preset or hand-tuned? If a setting is involved, name it exactly as it appears in the .cfg.
Offline, host, or client — half of everything interesting in these mods is ownership-gated, so where you sat in the lobby matters.
Already checked Troubleshooting? If your sighting matches an entry there, say which one — "the fix didn't take" is itself a useful report.
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House rules: keep it about the game and the mods. No serial keys, no piracy links, no personal information — yours or anyone else's. Bug reports with logs get read first; drive-by "it doesn't work" gets read last.
Comments (5)
Hi. I stumbled across your mods today, and they're damn cool. I’ve been using the Easy Red 2 Realism Overhaul mod because it improves pretty much everything in the game, including the AI-it really boosts the AI a lot. I’m curious-how does UngodlyAI differ from the Easy Red 2 Realism Overhaul AI? There are so many changes in your mod that I don’t even know which AI is better :D
In any case, thanks for UngodlyAI-I’ll keep testing it. I understand that the mod doesn't work well with the new version of ER 2.0.9? Or does the mod work fine with the current version of the game? Do you plan to update your mods for ER 2.0.9?
Hey,
I am actually rewriting my AI mod for Easy Red 2 now
Amazing set of mods! Upgrades Easy Red 2 from B-Tier to S-Tier. I'm using AI, Ballistics, and GFX. I've noticed with default Ballistics settings, tanks become really tanky (like 10+ hits to destroy hull hp) unlike vanilla which takes 2-3 hits. Any recommendations on which Ballistics settings to modify to reduce effective tank hp by about 50%? I really like all the pen/ballistics/armor settings, and don't want to just disable all the tank-related settings.
Opening the GUI interface pressing F6 opens up a window that is small and the text is very tiny... How would i go about making the ungodlyAI gui window larger and the text bigger to read? I really want to use your mod but i can't configure it in the window because of these issues... I included a screenshot thank you for your help! and your mod!
Hey,
So this is sumthing I could potentially patch in a future update for sure. Atm i am a lil caught up with a few other projects but this is definitely plausable.